Moving around feels like a game
The controls are familiar. WASD steps, the mouse looks, Shift runs and Space jumps. Walking speed is 1.9 m/s, a calm indoor pace, and running is nearly twice that. A hint with the keys stays at the bottom of the screen, and a mini-map in the corner shows where you stand and which way you face, which helps a lot on a large apartment or a whole floor.
No walking through walls or sofas
You get to the next room only through a doorway. Furniture blocks you too, so you walk around the sofa, the table or the wardrobe, and if only 40 cm is left between the bed and the dresser you feel it at once. Rugs and anything under 30 cm can be stepped over. You can't leave the apartment either.
If you have to squeeze sideways through a gap, widen it now, while the furniture isn't ordered yet.
Open the fridge, pull out a drawer
Walk up to an item and press E. Apartment doors, wardrobes, dressers, the fridge, oven, dishwasher and washer open, the TV switches on and the sofa bed unfolds. Reach is 2.4 m, so you can't open a wardrobe from across the living room and have to walk over. You also see whether an open door hits the next cabinet, or you.
Take the stairs to the upper floor
In a house or a two-level apartment the staircase works as a sloped floor. You climb the flight and come out upstairs through the opening in the slab, no teleporting. A threshold or step up to 40 cm needs no jump. On the way you see whether the slab hangs too low over your head halfway up.
Smooth camera for showing and recording
Cinematic mode changes how the camera behaves. Your view follows the mouse with a slight lag, steps get almost twice as slow, starts and stops ease in, and with Head bob on the camera sways with your steps. It is awkward for arranging furniture, but on a client call or in a recorded video the picture doesn't jerk. Cinematic mode switches itself off as soon as you edit the scene.