Wardrobes are built from niches, doors open right away
You split each niche into shelves, a door, a pair of doors or drawers, and Studio works out hinges, runners and the cut list. In the flat, doors and drawers open from the item panel or with E in walk mode, so you can check that a door does not hit the bed. Make the wardrobe wider and it gains a section instead of stretching the door.
Kitchen settings apply to every module
Sink, hob, oven and dishwasher bases, drawer units, a bottle pull-out, wall cabinets and a tall unit go in a row. Plinth, worktop height and material, handles and door style are set once for the run, and modules placed edge to edge share one worktop and one plinth. Instead of handles you can pick Gola, an aluminium channel set into the carcass that you pull the doors by. Appliances go into niches as appliances: the oven becomes its own front.
Cut list and drawing for the workshop
The Production stage lists every carcass part with sizes and edging, nests them on a sheet with kerf and edge trim, and exports the cut list as CSV. A drawing with front, side and top views and dimensions prints on A3. The workshop will redo the cut list in its own software anyway, but you walk in with a parts list and a sheet count and can see at once whether their quote adds up.
Bring models and PRO100 files with you
Import takes .glb, .gltf, .obj with .mtl, .fbx and open PRO100 .meb and .sto files. Units are detected automatically, and Studio guesses part names, doors and drawers from their shape, so check them in the tree. Encrypted PRO100 files only open in PRO100 itself; export them to OBJ first. Pieces export as GLB, OBJ, STL for 3D printing, or as a Studio source file.
The piece goes into the flat at its true size
Studio measures the piece itself, and door and walkway checks in the flat use that size rather than a guess. Palette parts take the brand materials — the same as the furniture in the flat. You can also submit a piece to the public catalogue, where it appears after moderation.