Appliances, cabinets and doors open
Fridges and freezers, the microwave, dishwasher, washer and dryer, wardrobes and dressers, kitchen drawer units, bedside tables, the toilet lid and a laptop. The sofa unfolds, the TV and air conditioner switch on, curtains close and interior doors swing open.
Each part gets the verb you would use. You close the curtains, unfold the sofa, pull out the drawer. On a fridge with a bottom freezer the hint says pull out, because that part is a basket.
There is something behind the door
Opening items are hollow inside. The washer shows its drum behind the porthole and the wardrobe has hangers. In a small kitchen an open fridge door shows whether it blocks the way to the sink, and a lowered dishwasher door shows how much floor is left in front of it.
Opening things does not change the project
Whatever you open is visible only to you and only in this view. The save button stays off, collaborators get no edit and undo spends no steps. For clearance checks items count as closed, so an open fridge does not leave a dead zone around itself.
Breakers switch one by one
Turn off a lighting circuit and the ceiling lights of its room go out. Turn off a socket circuit and the appliances in that room stop. The main breaker cuts the whole apartment.
You can move in a cat
The Tenants mode moves in a cat and a robot vacuum. The cat walks through doors, sleeps on the bed, jumps onto the table and now and then knocks off whatever sits on the edge, while the vacuum rolls around the floor. You can pet the cat with a click, but keep it up too long and it swats you. The project stays untouched here as well. Switch the mode off and the vase is back in place.